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 The MONEY system

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Sebastian
Worker
avatar

Posts : 177
Join date : 2011-03-28
Age : 23

Character sheet
Money: $221
Weapons: M9 Pistol with Silencer...Night Vision Goggles...Handheld EMP device...Jailbroken USB device...C-O-P Knife...Trashy C-O-P car w/custom paintjob..."Sarah" (Custom Katana, +2 hacking)
Level: 8

PostSubject: The MONEY system   Thu Mar 31, 2011 6:38 pm

Ok, here's how you get money

Depending on who you loot after they die (most common) you roll. Example:

I kill a C-O-P, it was decided that this C-O-P had at a minimum $3 if he had money on him. So I roll the looting roll (next post) and divide that number by 12, then multiply it by 3. If I were to roll lower then a 12, then I would get nothing.

ONLY WHOLE NUMBERS! Example: if i got a 26, I would count it as a 24. you round DOWN no matter what.
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Sebastian
Worker
avatar

Posts : 177
Join date : 2011-03-28
Age : 23

Character sheet
Money: $221
Weapons: M9 Pistol with Silencer...Night Vision Goggles...Handheld EMP device...Jailbroken USB device...C-O-P Knife...Trashy C-O-P car w/custom paintjob..."Sarah" (Custom Katana, +2 hacking)
Level: 8

PostSubject: Re: The MONEY system   Thu Mar 31, 2011 6:39 pm

Heres the Example:

Kills a C-O-P with a minimum of $3 on him IF he has money

Rolls Loot die:
Sebastian carried out 1 launched of one Looting Roll (Image not informed.) :
28
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Sebastian
Worker
avatar

Posts : 177
Join date : 2011-03-28
Age : 23

Character sheet
Money: $221
Weapons: M9 Pistol with Silencer...Night Vision Goggles...Handheld EMP device...Jailbroken USB device...C-O-P Knife...Trashy C-O-P car w/custom paintjob..."Sarah" (Custom Katana, +2 hacking)
Level: 8

PostSubject: Re: The MONEY system   Thu Mar 31, 2011 6:40 pm

Adds Luck (Lets say Luck was 5, so +1)

Total of 29, gets treated as a 24.

24 divided by 12 is 2.
2 multiplied by 3 is 6

gained $6
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